This game is hard to understand at first, but worth it to learn. Since no one has mentioned the easy way to have sex yet, I'll go through it. But first a small guide.
S+E is the way to drop down, and is used in many levels that appear empty at first, including the first vine area. You can drop down anywhere on certain platforms, it has nothing to do with those little metal vents.
The orange machine in the room where you respawn gives upgrades, using the orange number on your screen. You'll need 54 points (accumulated automatically) to even do anything in the game, split into 1 Strength (grabbing effectiveness, at most two upgrades needed?), 2 Endurance (time you can have sex before dying, max it), and 2 Prowess (sex bar speed, max it). Toughness is also good to get, as it increases the number of hits you can take before dying, but I still have no idea what benefit Agility and Drive give you, so it's better to save the orange points for the end.
The green number is how many elves you've seeded, once you have the stats above you can have sex by running into them and pressing E to grab. Now here's the trick to sex: HOLD the spacebar and MASH the wasd keys, it will make the green bar go up much faster than the pink opponents bar. After you get to the heart stage, fill it and press E to increase your green number. You may have to match red arrows if you're too slow, but it's still possible to seed with just the above stats.
As a bonus, once your Endurance is high enough that you don't die after sex, you can press E on the knocked out elves to have sex again, and where you press E determines doggie style or missionary, kind of like the last game.
Lastly, talk to everyone with E, and do a lot of backtracking to talk again after you finish quests, There are guides below that talk about the order of quests, so I won't bother repeating, but just make sure you talk to all the orcs and robots and monitors you find. These interaction points are often small and not exactly on the character / monitor, so it's a bit trial and error to even find out if you can interact. But basically all the monitors in your ship have a use, all the orcs except book signing orc unlock things, etc etc etc.
Stopped farming at 250G to check if it was 500G or 5000G to fix the pub, and then quit entirely. The battles aren't even fun, it's just mashing Z and managing potions, so why is the first task of the game so much battling? I'm sorry if the rest of the game is great, but it's just not worth my time to find out.
Wow, the attention to detail in this game is amazing! Everything felt intuitive, the writing was excellently incorporated into gameplay, and the H scenes were consistently stellar! Typically in these kinds of short games there's one well drawn scene and a bunch of filler, but I really liked all the different poses and positions you drew. Excellent work, and I can't wait to see where you take this next!
Thanks. More saucy stuff coming soon!
The game crashed when getting coffee with Jack, giving him a show (apparently I'm a scorpion, not a scorpio), but not "helping him out". It said: "Context3D not available! Possible reasons: wrong wmode or missing device support."
I like the new controls, they need some work (stop walking when you hit a wall), but it's much better than before!
Did you ran it from newgrounds website, or downloaded and started locally?
Everything should work fine if running from the website, tested just now
To beat any enemy:
1) Put a shitload of free powder traps in your inventory, they deal 10 damage each.
2) Set them in the forest and get enemies to walk into them, their HP stays lowered between hunts.
3) Use the last powder trap to make the enemy move, start battle, deal 1 damage and win.
For the Gellusk my 1 damage combo was Leather Suit (35 dodge) and Shortspear (skill is higher chance of critical hits, which seems to be the only way to deal damage with any weapon). The balance in this game needs a lot of work, because right now this strategy is dominant and unsatisfying. But the weapons are so nerfed that this is the only way to win against harder enemies, it's faster than dealing 2-5 damage 100 times.
I'm looking forward to future updates, but fix the battles, please! :3
...That, my friend...Is a bug. Thanks for letting me know about it, I'll get it fixed ASAP.
Also, no, that is not the only way to win against harder enemies. The harpy, sort of, she was meant to be fought like that, she's meant to be a really tough fight which you're supposed to win indirectly before you go in for the finishing blow.
The Gellusk, however, nope. There are two characteristics of her that you missed. One, she will not use her drain attack if she's at Maximum HP, meaning that before that, she will only use her basic attacks, which, even with 0 armor, deal only 3 damage, meaning you have plenty of comfort to buff up with fluids at the beginning of the battle, if you want.
Second, in exchange for the crap load of HP and armor, she has literally 0 dodge, meaning every attack against her will always hit. If you look closely, there just so happens to be a weapon in the shop whose damage is multiplied for each consecutive hit it lands.
The weapons are not weak, honestly, they're just all meant to be very situational for each kind of monster.
One way or another, I agree that the weapons seem to be feeling rather underwhelming for a majority of people, while it might be a factor of people getting used to the way Hoonters works, I still think I need to smooth out that transition a little bit better.
So, thank you for the feedback, I hope the battles I add in the future are more satisfying to play through.
P.S. Oh and the battle system is not finished yet, far from it, honestly. I'm still going to add weapon enchanting and pets in the future (You can see there's a slot for pets in the expedition menu). There's really little point in balancing things out right now, especially since the player is going to get access to so many more tools in the future. Sorry, I know it probably feels kinda frustrating to have to build such specific strategies at the moment, but I promise that once all the other systems are in, battles will go a lot more smoothly.
P.S.S. The above does not happen anymore as of Hoonter 0.6B. Packing yourself full of Powder Traps is still effective and all, but the effects no longer carry over multiple expeditions.
I like where you're going with this, A LOT. The attention to detail in the writing is excellent, even having different scripts when their personalities change based on their current personality.
I'd say the biggest problem I have right now is the limited opportunities you have to hypnotize people. According to your walkthrough you can only enslave Julia in the first scene, and since I had already enslaved Sarah I was shut out of the Cassandra plotline entirely. Having that action panel always available in conversations, or a spell that returns them to normal would both solve this problem, and having both these options available at all times would help the narrative (as in Julia often saying you could enslave her at any time).
I have a feeling these are both planned features (with Jane eventually teaching you how to return their free will), so I look forward to future releases!
I actually just uploaded an update to the game yesterday, which the walkthrough does not yet reflect. There is one new opportunity to enslave Julia in this update, as well as a way to return your slaves back to normal.
The limited number of chances you have to enslave characters is only due to limited development time though; I am trying to balance adding more enslavement sequences with making forward progress on the game. Hopefully, by the time the story is finished, there will be plenty of opportunities to get every character in a variety of ways.
The first gallery image is unlocked by dying. That took me a minute to figure out, but I like your difficulty levels for this kind of game.
My biggest issue is the music, especially in the gallery. It loops in bad places, and restarts every time you click a button. That makes the gallery particularly annoying, no music at all would have been better.
And it would be great to unlock both dancers on the sides in the gallery, and have some next and last image cycling buttons. But overall I think this game was fun.
Thank you for the feedback, I'll fix the music issue, and add the dancers in the gallery. I'm glad you liked it.
Easter eggs/sidequest: 0 energy, search for Claire in large bushes past ice. Then with 70+ energy talk to Claire's tent in front of the factory. They alternate being unlockable, so you can rewatch the scenes.
Care +1 pussymon: Greindeer (3), Gingerbrarge (6), and Giftoft (10)
+20 HP pussymon: Gingerbrall (5), Leaflothine (7), and Suelfixie (9)
This game is good, and I like that you get 5xp per attack now, but those care hearts are still very grindy until you unlock more. Maybe the early pussymon should only need 2-3 hearts instead? Other than that these games are really hitting their stride, and I like that you're inventing some of your own unique designs now. Very well done!
Thanks a lot, I will rework some mechanics in future episodes, also I will make some improvments in the hearth's system and in other things too. There's much more to come. Keep an eye on next updates.
I would have ranked 4 stars but this game needs some love. Here's an easier strategy:
(1) Quickly upgrade the knife twice, after Level 1 and after Level 2. You can replay those levels to get coins you missed, after upgrading to decent controls, but I had 49 extra coins at the end so don't bother getting bonuses.
(2) Smashing into thin walls can let you respawn on the other side - click nearby the respawn grid and it should work.
(3) Always pick the second choice when talking to get a witch at the end. And there's a special fourth scene if they're all unlocked. Plus, when restarting the game you don't have to carve any pumpkins, just talk to the girl you want and then click the ending pumpkin.
This was actually a pretty fun game, but those bad controls at the beginning almost made me close out. I wasn't convinced the controls were bad on purpose until I read some other comments about upgrading.
Heck, if you don't want to develop this PM me the source. Make it about a fashion ninja who gets paid for shredding the competition, forcing the girls to wear your brand's trampier outfits. Have the girls slide across the screen and don't get coins if you shred your brand or cum on them (clicked too much). You could even add fruit ninja slicing mechanics.
The shop could have upgrades (faster strip, slower girls, able to cum), research for new, sluttier fashions, and new locations. Reach 100% market share and you win, maybe with a fashion show credits level...
I'm guessing all this interest means you might be reconsidering this game, but if you need an as3 coder, just let me know!
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